Interactive Recreation of the National Poetry Award in Unity

Published on January 08, 2026 | Translated from Spanish
Unity screenshot showing the National Poetry Award ceremony with stage, trophy, and particle effects, in honor of Miriam Reyes and her work Con.

Celebrating poetry in real time with Unity 🏆

The writer Miriam Reyes has been awarded the National Poetry Prize for her work Con, recognizing the quality and originality of her writing. This cultural milestone finds in Unity the perfect platform for its visual and interactive recreation, allowing the essence of the ceremony and the world of poetry to be captured through a 3D stage, cinematic lighting, and narrative elements that pay homage to the depth of her work.

Building the stage and visual elements

The process begins by creating the ceremony hall in Unity:

All elements are organized hierarchically in the scene for efficient management. 📚

Cinematic lighting with HDRP

Unity's High Definition Render Pipeline enables realistic lighting:

This setup creates an elegant and theatrical atmosphere appropriate for the ceremony.

Lighting a poetry award is like lighting a verse: each light must highlight the essential without dazzling the subtle.

Materials and textures with Shader Graph

Realistic materials are created using Shader Graph:

These materials respond physically to HDRP lighting.

Animation and particle systems

The ceremony is animated using:

These combined elements create a visually dynamic celebration.

Interactivity and narrative experience

Unity allows transforming the scene into an interactive experience:

Users can experience the ceremony at their own pace.

Optimization and final deployment

The project is optimized for multiple platforms:

The final experience celebrates not only an award, but the power of digital poetry.

While critics debate the value of contemporary poetry, we debate why light baking takes longer than writing an epic poem. At least our digital verses will never be rejected by publishers... only by compilers. 😅