Infinigen Indoors Expands Capabilities with 3D Asset Import and Interactive Simulation

Published on January 07, 2026 | Translated from Spanish
Comparison between a procedurally generated scene in Infinigen and a version with imported 3D assets, showing detailed furniture and articulated objects.

Infinigen Indoors: When Procedural and Imported Assets Go Hand in Hand

The Infinigen environment generator has just broken its own rule: not everything has to be created with nodes anymore. Its latest update allows importing static 3D models from Blender or Maya, combining the best of manual design with procedural generation. The result? Richer scenes where that ornate sofa you worked so hard to model finally makes sense.

"We let artists do what they do best (modeling) and AI do what it does best (filling in the rest)" — Patch notes.

Game-Changing New Features

Hybrid Workflow

Now you can:

  1. Model key elements in Blender/Maya
  2. Import them into Infinigen
  3. Procedurally generate the environment around them
  4. Export everything together for Unreal or Isaac Sim

Requirements and Limitations

What Is It Really For?

Ideal for:

With this update, Infinigen stops being just a procedural generator to become a bridge between traditional modeling and assisted creation. That said, we're still waiting for the day it can generate that perfect coffee cup that's so hard for us to model ☕.