How to Use Brad Noble's Rig with Physique and Skin Modifiers in 3ds Max

Published on January 08, 2026 | Translated from Spanish
Comparison between Brad Noble's rig applied with Physique and correctly linked rig with Skin in 3ds Max.

Brad Noble's Rig: An Advanced Control System

Brad Noble's rig is known for its sophisticated controller system, ideal for character animation. However, it is not designed to integrate directly with Physique, as this requires simpler bone hierarchies and structures that match the main mesh.

Limitations with Physique

Physique works best when the main bones are clearly hierarchized and directly linked to the mesh. In Brad Noble's rig:

Attempting to use Physique with this rig can produce imprecise deformations and a frustrating workflow.

Recommended Use with Skin

The Skin modifier is much more flexible and suitable for this rig, as it allows manually selecting the bones that actually deform the mesh.

Differences from Standard Biped

This rig does not directly use Biped functions, as it has its own hierarchy and control system. To combine animations from both systems, it is recommended:

Conclusion

Brad Noble's rig offers advanced control that surpasses Physique in flexibility. With Skin, you can ensure precise deformations and make the most of its potential in animation. Although it does not integrate with Biped, retargeting tools allow maintaining a professional and scalable workflow.