How to Fix Deformation Issues in Character Rigs

Published on January 08, 2026 | Translated from Spanish
Visual comparison between a correct and incorrect deformation on a 3D character bone, showing active weight painting tools.

Solving Deformation Problems in Character Rigs

What a rebellious bone! 😠 When a single bone decides to dance its own merengue in the middle of your perfect rig, it's time to intervene. This classic problem usually has a solution, although it sometimes requires the patience of a Buddhist monk.

Common Causes of Incorrect Deformations

The problem may originate from:

"A rig with deformation problems is like a poorly fitted suit: everything looks good until you try to move"

Step-by-Step Solutions (for current 3ds Max)

  1. Check the Skin modifier: Use Edit Envelopes to verify the influences
  2. Test temporary Skin Wrap: To isolate the problem
  3. Use painting tools: The Weight Tool is your best friend
  4. Verify constraints: Make sure there are no contradictory limitations

For stubborn cases, the new Weight Painting tool in recent versions of 3ds Max can be your salvation. It allows more precise adjustments with symmetry and advanced filtering options. 🎨

If all else fails, consider using Character Creator or Mixamo for more stable rigs, especially if working with human characters. Sometimes, starting over is faster than fixing a corrupted rig (though we won't admit it out loud).

Remember: a good rigger is not measured by their successes, but by how they solve their failures. Go get that naughty bone! 💪