How to Simulate Exploding and Floating Bills with Particle Flow and MassFX in 3ds Max

Published on January 08, 2026 | Translated from Spanish
Particle Flow system in 3ds Max showing bills exploding and floating with wind forces and adjusted gravity in real time.

The art of making it rain money... virtually

Creating a convincing simulation of bills exploding and floating in the air requires strategically combining several 3ds Max tools. The key is understanding how Particle Flow can handle the base generation and behavior while MassFX or Flex handle the advanced physics. This hybrid approach allows achieving that chaotic yet controlled effect that makes the bills appear magically suspended in the air.

Smart model preparation

Before diving into the simulation, it's crucial to optimize the bill models. Working with low-resolution geometry is not just a recommendation, it's a practical necessity. Each bill must be a simplified Editable Mesh that retains the rectangular proportion but eliminates unnecessary details. This optimization pays off handsomely when the system must calculate physical interactions between dozens or hundreds of particles in real time.

Particle system setup

The magic of applied physics

Where the simulation really comes to life is by integrating MassFX. Converting particles into Rigid Bodies transforms simple sprites into objects with weight, inertia, and collision capability. The use of a Script Operator to assign individual dynamics to each particle allows granular control over how each bill reacts to environmental forces, creating that natural variation that makes the simulation believable.

Adjustments for floating realism

A demonstration of how the strategic combination of specialized tools can create effects that would be impossible with each system separately.

For visual effects artists and motion graphics designers, mastering this technique opens up creative possibilities that go beyond bills. The same principle can be applied to falling leaves, confetti, flying documents, or any flat element that needs that floating and chaotic but physically believable behavior. The system's scalability allows from small explosions to massive rains 💸.

And that's how you end up spending hours adjusting the wind turbulence so that those damn virtual bills float perfectly... because in the world of 3D simulation, sometimes making money fall from the sky is more complicated than earning it in real life 😅.