How to Prevent Your Characters from Folding Like Origami in 3ds Max

Published on January 07, 2026 | Translated from Spanish
Side-by-side comparison of a correctly animated 3D character and another with excessive deformations in its joints.

When Your Character Melts Like Ice Cream in Summer 🍦

Animating characters in 3ds Max with Physique, many discover that their creations have a strange tendency to look more like stretched chewing gum than action figures. Especially with those adorable kekos that, instead of moving gracefully, fold like cheap modeling clay. But all is not lost, because even the softest character can learn to stay firm.

The Secret to Making It Not Look Like a Human Accordion

The main problem with Physique is that it treats all vertices as if they were rubber. For rigid characters in the classic Click style, we need to change this approach:

Veteran Tricks for Desperate Newbies

When your character insists on bending where it shouldn't:

As an anonymous Foro3D animator says: Physique is like a small child - if you don't set clear boundaries, it will do whatever it wants. The key is to be more insistent than the software.

The Philosophy of the Good Click Animator

To master the art of rigid animation:

At the end of the day, animating rigid characters with Physique is like trying to make a broomstick dance ballet. It may not be elegant at first, but with the right adjustments, even the stiffest doll can have its moment of glory. And if all else fails, you can always say it's a retro artistic style. 🤖

Remember: in the 3D world, what can't be solved with technique is solved with creativity... or restarting the program for the tenth time. ✨