
How to Mirror Weights in Physique Using Skin in 3ds Max
If you're looking for a practical solution to mirror weights in Physique in 3ds Max, the best option is to use the Skin modifier. This modifier allows you to mirror weights precisely and with much more modern tools. And no, you don't need to be a rigging expert to do it! 🔄
Recommended Workflow
Follow these steps to take advantage of the modern system and end up with the modifier you need:
- Apply Skin and perform all the weight painting, including the mirroring.
- Save the weights with Skin Utilities > Save Envelope.
- Place the Physique modifier.
- Use Skin Utilities / Convert to Skin to apply the weights you had.
This workflow allows you to leverage the advantages of the modern Skin system and then convert the weights to Physique if necessary for compatibility with an old rig or for export to a specific engine.
The sad thing is, although we might think that by 2025 this would be resolved, Physique still hasn't figured out what symmetry is. It seems the poor thing stayed in its 90s bubble, oblivious to mirroring, multithreading, and anything that isn't Biped. So it's time to update! 🚀
With these steps, you can efficiently mirror weights in Physique using Skin in 3ds Max. And remember, if the weights don't reflect correctly, you can always blame the old technology! 😉