How to Maintain the Correct Rotation Axis When Animating Eyes with Tracking in Biped

Published on January 06, 2026 | Translated from Spanish
Character eyes in 3ds Max following a target while keeping the rotation axis aligned

How to Maintain the Correct Rotation Axis When Animating Look-At Eyes in Biped

Animating eyes with a Look At Constraint in 3ds Max seems straightforward... until the character decides to move and the eyeballs start spinning as if they were on a roller coaster 🎢. The problem isn't eye strain, it's the bad reference for the rotation axis.

The Root of the Problem

When the character moves, the constraint only controls the orientation, but does not adjust the eye's local axis. The result: eyes that follow the target but with a rotation that's more frightening than realistic 👀.

How to Prevent Eyes from Going Haywire

Additional Tips for Precise Control

Don't be afraid to experiment with the object hierarchy in your scene. Sometimes, creating a chain of controllers can save hours of frustration. Also, make sure the constraint's target also moves relative to the character's head to avoid unexpected shifts.

Fun Fact: If after all this your eyes are still spinning in a devilish way, maybe it's time to consider if your character wants to star in the next horror movie... or simply needs a virtual exorcism 😅.

In Summary, Eyes in Place and No Drama

With a good hierarchy setup and well-aligned pivots, your eyes will follow the target precisely and without surprises. And if something goes wrong, you can always justify it by saying it was a creative effect 🎨.