How to Merge BIP Files Without Position Jumps in 3ds Max

Published on January 08, 2026 | Translated from Spanish
Screenshot of 3ds Max showing the Motion Mixer with several BIP clips correctly aligned, highlighting the transition and position adjustment tools.

The BIP Files Puzzle: How to Avoid Annoying Jumps 🕺➡️🤸

What a bouncy little problem you've run into! When BIP files decide to play hide-and-seek on the Z-axis, the animation looks more like a 90s video game than professional work. Let's bring order to this coordinate chaos.

The Root of the Problem

This happens because each BIP file saves:

"Merging BIP animations is like coordinating a ballet: everyone must start on the same stage"

Step-by-Step Solution

  1. Before importing:
    • Activate Figure Mode on your Biped
    • Place it at the origin (0,0,0)
  2. When importing each BIP:
    • Use Load File (not Paste)
    • Check Convert from Max in options
    • Select Load Buffer Position
  3. In Motion Mixer:
    • Add a Transition Track between animations
    • Adjust the blend curve to smooth jumps

Professional Tricks

If all else fails, the nuclear method is:

  1. Export each animation as FBX
  2. Reimport with normalized position settings
  3. Convert back to BIP

Remember: patience is key. With these adjustments, your Biped will stop jumping like a kangaroo and move with the elegance of a swan (or at least, of a well-paid animator). Time to animate! 🎬