
The BIP Files Puzzle: How to Avoid Annoying Jumps 🕺➡️🤸
What a bouncy little problem you've run into! When BIP files decide to play hide-and-seek on the Z-axis, the animation looks more like a 90s video game than professional work. Let's bring order to this coordinate chaos.
The Root of the Problem
This happens because each BIP file saves:
- Its own initial position in world space
- The Biped's orientation at export
- The specific figure adjustments
"Merging BIP animations is like coordinating a ballet: everyone must start on the same stage"
Step-by-Step Solution
- Before importing:
- Activate Figure Mode on your Biped
- Place it at the origin (0,0,0)
- When importing each BIP:
- Use Load File (not Paste)
- Check Convert from Max in options
- Select Load Buffer Position
- In Motion Mixer:
- Add a Transition Track between animations
- Adjust the blend curve to smooth jumps
Professional Tricks
- "T" Tool in Motion Flow to align transitions
- Biped Key Info to manually edit key positions
- Relocation Script to normalize all animations
If all else fails, the nuclear method is:
- Export each animation as FBX
- Reimport with normalized position settings
- Convert back to BIP
Remember: patience is key. With these adjustments, your Biped will stop jumping like a kangaroo and move with the elegance of a swan (or at least, of a well-paid animator). Time to animate! 🎬