How to Import Animations from Maya to 3ds Max Without Losing Keyframes in the Process

Published on January 06, 2026 | Translated from Spanish
Screenshot comparing the same animation in Maya and 3ds Max after a successful FBX export.

When Your Animation Does Magic and Disappears Between Software 🎩✨

Exporting animation from Maya to 3ds Max should be as easy as copying a file... but in practice, it's more like teaching your grandma to use WhatsApp. If your keyframes vanish during the trip, it's time to review your FBX method.

"FBX is like Google Translate between 3D software: sometimes it turns 'I love you' into 'your fish has a mustache'" — Frustrated Animator.

Preparation in Maya: Bomb-Proof Baking

Before exporting:

This turns your animation into pure, hard keyframes, as it should be. 🏗️

FBX Export: The Life-Saving Options

In the export window:

Import in 3ds Max: The Moment of Truth

When you open the FBX:

Golden Tip for Complex Rigs

If you work with advanced systems:

In the end, transferring animation between software is still more art than science. As the veterans say: "If it doesn't work the first time, try again... and then get ready to redo the keyframes manually". 😅

PS: If all else fails, you can always render the camera view from Maya and import the video as reference. It's not ideal, but it will keep the hair on your head.