How to Duplicate a Gait Cycle in Biped to Achieve Continuous Movement

Published on January 06, 2026 | Translated from Spanish
Animated character in Biped moving forward on a continuous path

How to Duplicate a Run Cycle in Biped to Achieve Continuous Movement

When someone sees their character running in 3ds Max but staying in the same spot, the first reaction is usually confusion 🤔. The second, frustration. But before blaming the universe, it's a good idea to review the method used to duplicate the run cycle in Biped.

The Solution Lies in the Path Following Mode

The trick isn't to copy and paste as if we were making a child's collage. Biped has its own internal logic and if you don't respect it, the result will be a character running as if on an invisible treadmill 🏃‍♂️.

Essential Steps for a Continuous Run

Small Adjustments That Make a Difference

Once you have the multiple steps generated, take a moment to review the Footstep Timing. Adjusting it will help make the run rhythm consistent and prevent it from looking like an out-of-control puppet.

Expert Tip: If you see the character still running in place, you probably forgot to activate Follow Path. Or maybe your character dreams of being a luxury hamster... no one said animation was easy 😅.

Conclusion with a Touch of Humor

With these steps, your character will go from being a static runner to a true digital athlete. And remember: if something goes wrong, you can always blame the software... or pretend it was all part of the artistic plan 🎨.