How to Split Bones in Maya for Accurate Skeleton Creation

Published on January 06, 2026 | Translated from Spanish
3D artist splitting bones in Maya to improve skeleton precision

How to Split Bones in Maya to Create Skeletons with Precision

Splitting bones in Maya is an essential technique for anyone venturing into the world of rigging. Although Maya doesn't have a button that says "Split Bone," the process is simple and very useful for maintaining consistency in bone chains, especially in spines, tails, or tentacles.

How do you split a bone in Maya in a practical way?

Follow these steps to split a bone in Maya:

This will add new joints between the start and end point, splitting the bone into smaller segments and providing more controllers for complex rigs.

How to ensure all bones have the same length?

To distribute the joints at equal distances, follow these steps:

You can also use MEL or Python scripts to automate this task, or tools like Advanced Skeleton or mGear to split bones evenly with ease.

And why do it?

Having bones of the same size helps to:

Splitting a bone in Maya is easy. Splitting your attention between 25 controllers, 3 pole vectors, and a client asking for just one small change... now that's advanced rigging. 😅