How to Create Realistic Hair in Blender and Export to Photoshop for Beginners

Published on January 06, 2026 | Translated from Spanish
Blender interface showing a sphere with a configured hair particle system and render panel for transparent export

The Virtual Hair Journey for Beginners

Learning Blender from scratch can feel like trying to read a book in an unknown language, but with patience and proper guidance, you'll soon discover it's more intuitive than it seems. The hair particle system is one of Blender's most powerful features, and while it initially appears complex, it follows a logic you'll soon master.

To create realistic hair on a sphere and export it correctly to Photoshop, you need to master three basic aspects: the particle system to generate the hair, the materials to give it a realistic appearance, and the render settings to get an image with a transparent background.

In Blender, creating hair is like being a virtual hairdresser: you need patience, a good eye, and the right tools

Initial Setup Step by Step

Follow these steps in exact order. Don't skip any and you'll see how everything starts to make sense. Blender has a logical interface once you understand its structure.

Hair System Configuration

Once you have the particle system created, you need to change its behavior so it acts like hair instead of loose particles. The default values are not optimal, so follow these adjustments.

The number 1000 for the count is a good starting point. Too many particles can slow down your computer, too few won't give the necessary density 😊

Materials for Realistic Hair

The default gray hair isn't very attractive. To make it realistic, you need to create a specific material. Blender has a special shader for hair that simplifies the process a lot.

Go to the materials panel (red sphere icon) and create a new material. Then change the main shader to Hair BSDF instead of the default Principled BSDF.

Render Settings for Exporting to Photoshop

To export without a background, you need to configure the render to have transparency. This is done in the render and film properties.

The PNG format with an alpha channel is perfect for Photoshop because it preserves transparency and maintains good quality without files being too heavy.

Final Render and Export

Once everything is configured, it's time to render. For a simple furry sphere, you don't need advanced lighting or camera settings.

You can use the default camera view (press 0 on the numeric keypad) or adjust the angle as