
Master Earthquakes in Maya Without Losing Your Head 🌋✨
Creating convincing seismic effects doesn't require being a dynamics guru. Here we show you accessible methods for all levels, from beginners to advanced users.
Basic Method: Keyframes with Attitude
The most direct way is to work with manual keyframes:
- Select your camera or main objects
- Create keyframes every 2-3 frames with abrupt movements
- In the Graph Editor, apply noise to the curves (Curves > Apply Noise)
- Vary the intensity between axes (more horizontal than vertical movement)
This method is perfect for stylized earthquakes or when you need absolute control over every movement.
Intermediate Level: The Power of Noise
Noise expressions are your best ally:
noise(time*15)*0.8 // For movement in X noise(time*12)*0.5 // For movement in Y noise(time*8)*0.3 // For movement in Z
Adjust the numbers as needed:
- The first number (15, 12, 8) controls the frequency (higher = faster)
- The second (0.8, 0.5, 0.3) controls the intensity of the movement
Advanced Techniques (Without Losing Your Mind)
For objects that must collapse: Use Turbulence Fields combined with Rigid Bodies. Add a turbulence field to your dynamic objects for a realistic collapse.
For complex scenes: MASH is your best friend. Create a MASH network and apply a Noise node to the transformers. You can control hundreds of objects simultaneously with random variations.
For epic destruction: Combine Rigid Bodies with dynamic constraints. This allows objects to break apart believably without going completely out of control.
Professional Tips
- Save versions before experimenting with dynamics
- Test first with proxy objects before applying to the entire scene
- Take breaks every 20 minutes to avoid "real earthquake syndrome" (eye strain)
- Combine techniques for greater realism: keyframes for the camera + dynamics for secondary objects
"The best earthquake effect is the one you feel, not just see. Play with sound, particles, and lights to create a complete experience"
Bonus track: If all else fails, remember you can always say it was a "stylized" earthquake. In 3D art, sometimes "mistakes" become a unique style 😉.