How to Correct the Rotation Axis in 3D Animations for Doors and Objects

Published on January 06, 2026 | Translated from Spanish
3D door rotating correctly from its virtual hinges in 3ds Max, showing the adjusted pivot point and natural rotation.

When Your 3D Door Prefers to Spin Like a Ballet Star 🩰

In the fascinating world of 3D animation, few things are more frustrating than a door that rotates around its center as if it were on a talent show. Luckily, with a couple of adjustments to the pivot point, we can restore sanity to our digital models.

The Art of Placing Virtual Hinges

The secret to a well-behaved door lies in its pivot. In 3ds Max, the process is as simple as:

"A well-placed pivot is like a good psychologist: it helps everything revolve around what really matters."

Plan B for Rebellious Animations

If you've already animated half the project and discover your door spins like a helicopter, all is not lost. The solution is to use a Dummy or Point Helper:

When Virtual Physics Rebel

If after all that your object still spins as if possessed, check these points:

Remember that in the 3D world, as in real life, doors should open and close, not perform circus-worthy pirouettes. If your creation insists on behaving like a ballerina, perhaps it's time to consider an alternative career for it in show business. 🎪

And now, if you'll excuse me, I'm going to try to get this virtual door to stop spinning as if it were on a roller coaster. Mental note: maybe I should have started by reading the manual. 🤦