How to Combine Footstep and Manual Animation in Biped Without Losing Work

Published on January 06, 2026 | Translated from Spanish
3ds Max interface showing Biped with Footsteps and converted keyframes

Footstep and Manual Animation in Biped

When working with Biped in 3ds Max, the Footstep system and manual animation do not work in parallel. Footstep generates and controls keyframes, so applying it over existing animation will overwrite the previous work.

How to Do It Without Losing Your Work

The correct workflow is to generate the footsteps first and then use Convert Footsteps to Keys. Once converted, the animation no longer depends on Footstep but on keyframes, allowing you to add or modify manually without risk.

The Practical Solution

A Detail to Keep in Mind

Footstep is designed as a rapid preview tool, not as a hybrid system. For production projects, it's best to use it only as a base, convert it to keys, and then work with traditional animation or via Motion Mixer.