How to Animate Individual Parts of an Extruded Logo in MoGraph

Published on January 06, 2026 | Translated from Spanish
Extruded logo animation in Cinema 4D with MoGraph

How to Animate Independent Pieces of an Extruded Logo in MoGraph

Animating independent pieces of an extruded logo in Cinema 4D using MoGraph is entirely possible, but it's crucial to prepare it correctly from the start. When you import an Illustrator file and extrude it as a single object, you lose the ability to control each letter or shape separately. To achieve a dynamic animation, each element must be an individual object or a clone. And no, you don't need to be an animation wizard to do it! 🎩✨

Prepare the Elements as Individual Clones

The ideal approach is to import the Illustrator file ensuring each stroke is separate. Then, in Cinema 4D, convert them into independent objects (you can use Connect + Delete / Explode Segments). Once this is done, you need to place each one inside a Cloner with Object / Linear / Grid mode, depending on how you want to distribute them.

From there, you can apply any MoGraph Effector, such as Random, Plain, or Step Effector, and each piece will animate independently, just like with the text system. Furthermore, you can control the animation with Fields to make them appear, for example, by zones or in sequence.

Extra Tip: To Maintain the Extrude Volume

If you use the Extrude object, you can make it work with clones using the Multi-Object Mode or by extruding each shape manually. You could also convert them to polygons (C / Make Editable) and clone them from there, although you lose parametric flexibility.

Remember, Cinema 4D 2024 allows everything... except reading your mind. If you don't split it, it won't split by itself. So roll up your sleeves and get animating! 🎬

With these tips, you'll be able to animate independent pieces of an extruded logo in MoGraph effectively and creatively. And remember, if something doesn't turn out as expected, you can always blame the rebellious clones! 😉