How to Animate an Assembly Line in 3ds Max Without Complications

Published on January 06, 2026 | Translated from Spanish
Animated conveyor belt with links following a spline in 3ds Max

Why Complicate with Physics When a Spline is Enough?

Animating a conveyor belt in 3ds Max might seem like a challenge, but it doesn't have to involve physical simulation or rigs with bones. If what you're looking for is precise animation—like a conveyor belt or an industrial machine—there are cleaner and more predictable solutions.

The Key: Path Deform with Smart Clones

The most stable method is to use Path Deform (WSM). Start by modeling a single link, make instances of it, and then apply the Path Deform modifier so each one follows an animated spline.

This not only gives you total control over the pace, but you can also modify the spline at any time to alter the trajectory.

More Control with Wire Parameters or Spacing Tool

If you want to automate the displacement:

What About Physics? Better Not

Reactor and dynamic simulations might seem like the right choice at first, but they often create more problems than solutions in mechanical contexts. Chains require precision, not chaos: use deterministic tools, not physics.

Conclusion: Precision Over Simulation

The irony is that with so much simulation power, the most professional approach is still to make your chain follow a spline... and that's it. Because sometimes, simple doesn't just work: it works perfectly.

So save the bones and rigid bodies for another day. For conveyor belts, your best friend is still a well-animated spline.