How to Animate a Guitar Strap on a Character Using Skin and IK in 3ds Max

Published on January 05, 2026 | Translated from Spanish
Bone chain with Skin applied to a guitar strap linked between the biped's clavicle and the instrument's body in 3ds Max.

The Challenge of Animating a Guitar Strap

When you want to animate a guitar hanging from a character's shoulder, the strap must move flexibly but with firm anchor points. Ideally, the ends of the strap should be linked to the biped's clavicle (upper part) and the guitar body (lower part), ensuring natural movement.

How to Set It Up

Instead of creating two independent bone chains, the most practical approach is to use a single chain that represents the entire strap. Then:

The strap will always have its ends fixed and a natural swing thanks to the intermediate bones.

Why Not Link the Mesh Directly

It is not advisable to link the ends of the mesh to the objects (clavicle or guitar), because it breaks the continuity of the Skin. The correct method is to move the end bones, as the geometry will continue to behave flexibly.

Improving Realism

To achieve a more believable strap, you can add:

Conclusion

With a single bone chain, Skin, and a well-configured IK system, the guitar strap will behave naturally and realistically in your animations. By reinforcing it with Soft Selection or a Flex Modifier, you can add the final touch that will make it look like a real piece of fabric or leather.