How to Animate a 3D Character Using Video Reference in 3ds Max

Published on January 05, 2026 | Translated from Spanish
Animated 3D character in 3ds Max using a reference video in Viewport Background for frame-by-frame tracking.

Why Use Video Reference for Animation

When you want to animate a 3D character following the movements from a video, it's not advisable to treat the video as a texture on a plane. The correct way is to use it as a reference in the viewport to move the character frame by frame, ensuring precision in every action.

How to Set It Up in 3ds Max

To use a video as a reference:

This allows each frame of the video to be displayed in the correct position in the viewport while you animate the character on the timeline.

Avoid Using the Video as a Texture

Do not place the video as a texture on a plane, because you won't be able to align the animation frame by frame accurately. Using it as a reference in the viewport guarantees precision when moving bones, controllers, or any part of the character's rig.

Workflow for Final Integration

For final compositions:

This workflow ensures the character follows the real action without modifying the original video inside 3ds Max.

Conclusion

Using the video as a reference in the viewport is the most accurate way to animate a 3D character following real movements. Avoid texturing the video and use export with an alpha channel for integration in post-production, guaranteeing exact tracking and professional results.