
The Holy Grail of Rigging: Perfect Symmetry in Physique
Achieving symmetrical weighting in Physique can be as frustrating as trying to write with both hands at once ✍️🤹. But don't worry, these proven methods will help you tame those rebellious vertices and achieve balanced deformations.
Fundamental Requirements for Success
Before attempting any mirroring, make sure you have:
- A perfectly symmetrical model on the X axis
- Standard nomenclature for bones (_L/_R)
- Frozen transformations (Reset XForm)
- Clean topology without stray vertices
Native Step-by-Step Method
To use 3ds Max's built-in tools:
- Select your model with Physique applied
- Go to the Physique > Vertex Sub-Object panel
- Activate Mirror Weights
- Configure the symmetry axis (usually X)
- Test with different tolerance thresholds
"Good symmetrical weighting is like good makeup: when it's done well, nobody notices. When it fails... everyone notices!" - Rigging Artist
Alternatives When Physique Fails
For difficult cases or complex projects:
- Skin Modifier: More robust mirroring options
- Advanced Weight Tools (Gumroad plugin)
- Weight Tool native to 3ds Max
- Updated scripts for your version
Verification Checklist
Before giving up:
- Does your model pass the "mirror test"?
- Do the bones have _L and _R suffixes?
- Did you try different mirror thresholds?
- Have you considered migrating to the Skin modifier?
Remember: if after all these adjustments your character is still more twisted than Diagon Alley, you can always say it's a "unique artistic style"... although most likely, with these techniques, you will finally achieve that symmetrical and professional weighting you're looking for. ✨