How Imageworks VFX Wove the Multiverse with Revolutionary Visual Effects

Published on January 08, 2026 | Translated from Spanish
Breakdown of Spider-Man: No Way Home showing multiversal portals, digital doubles of the actors, and the Statue of Liberty reconstructed in CGI.

When Three Spiders Weave the Same Effect πŸ•·οΈπŸ•ΈοΈ

In Spider-Man: No Way Home, Imageworks VFX faced a unique challenge: uniting three decades of Spider-Man in a single visual universe. Amid portals that break reality and fights that defy physics, this breakdown reveals how the ultimate crossover was built without breaking the render engine.

Anatomy of a Believable Multiverse

The film's technical pillars:

Key fact: "Each Spider-Man has his own animation physics: Tobey is more organic, Andrew more acrobatic, and Tom more 'playful'," explains the Imageworks team.

Battle at the Statue: Epic-Scale Destruction

Digital Environment

  • Base modeling in 3ds Max with details in ZBrush
  • Global illumination in V-Ray for cohesion with real plates
  • Rusted metal textures in Substance Painter

Special Effects

  • Debris simulations in Houdini
  • Cloth dynamics for layers and flags
  • Procedural crowds for backgrounds

Replicating the Multiverse in Your Software

In 3ds Max

  • TyFlow - For debris and destruction effects
  • Phoenix FD - Magical energy simulations
  • V-Ray - Cinematic lighting

In Blender

  • Geometry Nodes - Particle systems for portals
  • Rigify - Advanced rigging for characters
  • Eevee - Real-time effects preview

πŸ•·οΈ Tips for arachnid effects:

  • Animate swinging with realistic acceleration curves (not just perfect arcs)
  • Use secondary simulations for fabrics and straps that react to movement
  • Add micro-shakes on landings for a sense of weight

Extra: The best effects are the ones the audience doesn't notice (like shadow adjustments on CGI suits).

The Irony of the VFX Artist

While the world celebrated the three Spider-Men, Imageworks artists sweated over an unexpected detail: "The spilled coffee in slow motion gave us more trouble than the entire final battle combined." That's VFX: you can tame the multiverse, but CGI fluids remain your nemesis. β˜•

"In the world of visual effects, if something looks easy, it's because someone spent 3 months rendering frames that no one will notice." - Anonymous Imageworks artist.