How Fin Design + Effects Accelerated Sonic 3's Visual Effects Without Losing Control

Published on January 06, 2026 | Translated from Spanish
Sonic and Shadow in a full-speed race, with speed and energy effects generated in Houdini and integrated into real environments using Nuke.

When Speed is Measured in Teraflops

If there's anything harder than explaining to a client that "yes, that 90-hour render is normal", it's making a hyperactive blue hedgehog not look like a walking glitch. 🌀 In Sonic 3, Fin Design + Effects proved that running at 300 km/h is no problem... as long as your Houdini simulations can keep up.

There's no middle ground here: either everything explodes with cartoon style, or the render farm becomes a genuine farm of frustrations.

Houdini for Chaos, Maya for Charisma

The Australian team used Houdini to create those energy effects that make you wonder "does this violate the laws of thermodynamics?", while Maya brought Shadow and company to life with animations that balance exaggeration and physics. Because, let's be honest, nobody knows how a supersonic hedgehog moves... but this looks convincing. 🚀

Nuke: The Digital Glue That Holds It All Together

The magic happened in Nuke, where every energy beam, every reflection, and every dust particle was integrated to create that perfect balance between cartoon madness and cinematic credibility. The trick was to treat every effect as if it had to convince a theoretical physicist... who just happens to be a cartoon fan. 🌪️

And when something went wrong (because it always does), the team had the perfect excuse: "It's just that Sonic passed through here and messed up all the parameters". After all, in a world where a hedgehog talks, what's a little geometry penetration among friends? 💥

In the end, the most impressive visual effect was managing to keep the artists from needing intravenous caffeine... though that might be asking too much. ☕