Guide to Adding a Skeleton to Your ZBrush Character in 3ds Max

Published on January 07, 2026 | Translated from Spanish
3D character with skeleton in 3ds Max, showing bones and deformations during the rigging process

From Sculpture to Movement: Your Character's Journey

When an artist finishes their masterpiece in ZBrush, it's like giving birth to a digital baby. But what's the use of a baby that doesn't move? 🎨 This is where 3ds Max comes in, the playground where your character learns to walk... or at least tries to.

Steps to Turn a Statue into a 3D Puppet

First, you have to take the character out of its comfort zone (ZBrush) and bring it to a new world (3ds Max). The FBX or OBJ format will be its passport. Once there, it's time to build it a skeleton, because without bones, it's just a wax doll. 💀

Tools That Do the Heavy Lifting for You

For those who prefer shortcuts (and who doesn't), CAT Rig and Biped are like those 5-minute cooking tutorials: not always perfect, but they save dinner. 🍳

Rigging is like a first date: if the influence weights aren't properly adjusted, the deformation will be a disaster.

And if you feel lost, on foro3d.com there are more tutorials than memes on the internet. From how to place a bone to how to make your character do the moonwalk. 🕺

Remember: even rock stars started with musical scales. Your character might only move a finger today, but tomorrow it could be dancing flamenco. Or at least that's what the contract says. 😆