Geometry Visibility Issues in Batch Render with Maya's Ocean Boat

Published on January 08, 2026 | Translated from Spanish
Maya ocean boat system showing geometry correctly visible in batch render with proper locator setup

The Mystery of the Ghost Boat in Batch Render

This issue where the boat looks perfect in the preview render but magically disappears in batch render is more common than you think when working with Maya's ocean system. The problem isn't with your boat geometry, but with how Maya handles the visibility of elements connected to the ocean dynamics system during batch rendering. It's as if the boat decides to become invisible right when you need it most.

When you use the "Make Boat" option, Maya doesn't just convert your geometry; it creates a complex network of connections between the dynamics locator, the ocean system, and your mesh. Batch render processes these connections differently from the preview render, and if there's any conflict in visibility attributes or render stats, the boat simply doesn't render.

In Maya, a boat that disappears in batch render is like a nautical ghost: visible in tests but invisible when it matters

Checking the Locator's Render Stats

The problem is almost always in the render attributes of the locator that Maya creates automatically. This locator controls the dynamics but also affects visibility.

Visibility Attributes Setup

Visibility attributes may be set for different render types. Batch render might be using different settings from the preview.

Select both the locator and the boat geometry and verify that all visibility flags are enabled for render 😊

Checking Ocean Shader Connections

The ocean shader might be interfering with the boat's visibility. Check the connections in the Hypergraph.

Open Hypergraph: Connections and look for connections between the ocean shader, the locator, and your geometry. Remove any conflicting connections.

Solution with Render Layers

If you're using render layers, there might be a conflict between layers. Batch render might be rendering a layer without the boat.

Check the Render Layer Editor and ensure the boat and its locator are in the correct layer and that the layer is set to render.

Ocean System Configuration

The ocean system itself has attributes that affect what gets rendered. Some of these might be hiding your boat.

Select the ocean transform and check its attributes. Specifically look for options related to boat visibility or dynamics rendering.

Boat Recreation Method

Sometimes the fastest way is to completely recreate the boat system. Delete the current one and create a new one from scratch.

Select your boat geometry, go to Fluid Effects > Ocean > Make Boats, and configure the parameters manually this time.

Frame Range Verification in Batch

Batch render might be rendering frames where the boat doesn't exist temporarily. Check the frame range in render settings.

Open Render Settings and verify that the frame range includes frames where you know the boat should be visible.

Solution with Reference Edits

If your boat is a referenced file, there might be conflicts with reference edits that affect visibility in batch render.

Open the Reference Editor and check that there are no edits affecting the boat's visibility or its components.

Plugins and Scripts Verification

Third-party plugins or custom scripts might be interfering with the ocean system render.

Temporarily disable all non-essential plugins and do a test batch render to check if any are causing the issue.

Diagnostic Workflow

Follow this methodical process to identify and resolve the issue. Start with the simplest and progress to more complex.

Create a minimal test scene with just a cube as the boat and basic ocean to isolate the problem.

Final Solution with Render Passes

If the problem persists, consider rendering the boat and ocean in separate passes and compositing in post-production.

Render the boat in a separate beauty pass from the ocean and then combine them in your favorite compositing software.

After applying these solutions, your boat should sail visibly through the ocean in batch render, creating those spectacular shots you're after... though you'll probably develop the habit of always checking render stats before every important render ⛵