Fluid-Object Interaction Issues in RealFlow

Published on January 08, 2026 | Translated from Spanish
RealFlow scene showing fluids that do not collide correctly with objects and containers in the simulation

The RealFlow Liquid Ghost

It's one of the most baffling situations for new RealFlow users: you set up an apparently perfect scene with fluids, containers, and gravity, but when simulating, the liquid decides to behave like a specter that passes through everything without batting an eye. The container becomes a mere suggestion that the water elegantly ignores.

This problem usually occurs when essential configurations are missing in the objects that should interact with the fluid. In RealFlow, it's not enough for geometry to exist in the scene; it must be explicitly designated to participate in the simulation.

In the RealFlow world, objects are mere decorations until you give them collision powers

Essential Configuration for Collisions

The secret to making your objects interact with fluids is to turn them into active colliders. This seems obvious, but many old tutorials don't emphasize this critical step enough.

Simulation Parameters That Make the Difference

Even with colliders correctly configured, certain simulation settings can sabotage interactions. Gravity alone is not enough to create realistic behavior.

Particle systems in RealFlow require additional forces and appropriate solver configurations to respond to colliders. It's like having all the ingredients but forgetting to turn on the oven 😅

Systematic Solution for Persistent Interactions

When nothing seems to work, it's best to start from scratch with a methodical approach. Creating a simple test scene can help isolate the specific problem.

Testing with basic geometries like cubes and spheres first allows you to rule out issues with complex meshes. Sometimes the problem is in the container's geometry rather than the configuration.

After applying these solutions, your fluids should finally obey the laws of physics... or at least the laws of digital physics that RealFlow decides to implement 🌊