Fixing Deformations When Animating Multiple 3D Characters

Published on January 08, 2026 | Translated from Spanish
Comparison between two correctly animated characters and another with deformations due to rigging conflicts.

The Chaos of Animating Two Characters in the Same Scene: When One Decides to Deform 🤹‍♂️

Animating two characters simultaneously should be like a coordinated dance, but it often turns into a spectacle of grotesque deformations. The problem usually lies in cross influences between the rigs, where bones from one character end up controlling parts of the other, creating unintentional 3D monsters.

The 4 Deadly Sins of Multiple Animation

These are the main culprits behind the deformations:

"Animating two characters in a scene is like having two cats in a sack: it seems like a good idea until the scratches start"

Workflow to Avoid the 3D Apocalypse

Follow this strategy to keep peace between your characters:

  1. Prepare each rig separately with unique names
  2. Use independent animation layers for each character
  3. Verify skinning weights with the Paint Weights tool
  4. Animate in separate scenes and combine at the end
  5. Test with References/XRefs to maintain isolation

First Aid for Catastrophic Deformations

If you're already in trouble:

Remember: if all else fails, you can always say it's a transformation scene from a badly cast spell. After all, in the 3D world as in magic, sometimes errors are just unplanned special effects ✨.