Fixing Camera Animation Jumps Between 3ds Max, V-Ray, and After Effects

Published on January 08, 2026 | Translated from Spanish
Comparison of camera animation with and without jumps in 3ds Max, showing interpolation curves in the curve editor.

When Your Camera Does Breakdance (And It's Not What You Wanted) πŸ’ƒ

Nothing ruins a spectacular animation more than a camera that moves like it has the hiccups. Those annoying jumps between frames can turn your masterpiece into a turbulent ride. But don't worry, with these adjustments you'll smooth the movement like a pro.

Diagnosis: Why Does My Camera Have Nervous Tics?

The usual culprits are:

Emergency Treatment for Convulsive Animations

Open the Curve Editor and apply this emergency protocol:

  1. Convert all keyframes to Bezier interpolation
  2. Smooth the curves by removing unnecessary keyframes
  3. Adjust the tangents for more organic movements
A perfect animation is like a good espresso: strong, smooth, and without lumps. Jumps are the poorly ground beans in your render.

Foolproof Workflow

Set up this perfect trio:

Additional Tricks for the Professional Touch

For that extra quality:

Conclusion: Cameras That Glide Like Olympic Skaters ⛸️

With these adjustments, your camera will go from moving like a rusty robot to floating like a feather. And remember: in animation, the difference between amateur and professional is in the details that aren't noticed... until they're missing.

Now go and make that camera move so smoothly that even grandmas will sigh when they see it. But don't overdo it, it's not a romantic novel. πŸ˜‰