Fixing Excessive Teeth Movement in Facial Animation with 3ds Max

Published on January 08, 2026 | Translated from Spanish
3D model of an open mouth showing lower teeth with exaggerated movement in facial animation.

When Teeth Decide to Dance on Their Own in 3ds Max 🕺

Imagine this: you're animating a face in 3ds Max with the CAT system, everything is going smoothly until... the lower teeth rebel! When opening the mouth more than 30 degrees, instead of following the rhythm, they do breakdance and come out of place. Who gave them dance lessons? 😅

The Problem of Inheriting Bad Habits (from Rotation)

The classic mistake is making the dental bones direct children of the jaw. This way, they not only inherit the movement, but also its excesses. It's like leaving a teenager unsupervised: they'll end up doing weird things. Some try using Spring controllers, but these only control position, not rotation. Catastrophic failure!

Tricks to Tame Rebellious Teeth

In facial animation, teeth should be like good guests: present, but without stealing the spotlight. Unless, of course, your character spits words like bullets... then anything goes.

And remember: if all else fails, you can always say it's an artistic style. Teeth spinning 360 degrees? Disruptive innovation! 🤪