Fallout 5 Advances in Pre-Production with Creation Engine 2

Published on January 28, 2026 | Translated from Spanish
Conceptual art image of Fallout 5 showing a post-apocalyptic landscape with ruins and procedurally generated settlements, created with tools like Photoshop.

Fallout 5 Advances in Preproduction with Creation Engine 2

Bethesda Game Studios has revealed that the next Fallout 5 is being built on Creation Engine 2, the same technological base that will power The Elder Scrolls VI. Development is in an early preproduction stage, where the team is focused on testing mechanics with their internal tools. The main goal is to leverage the engine's capabilities to produce content more naturally and design an environment that responds more actively to user actions. 🎮

Procedural Generation Seeks Dynamism and Variety

The vision for this new post-apocalyptic installment is to use the engine's procedural generation not only to shape the geography but also to create ruins and settlements. The team aims for these components to appear with greater diversity and in a more organic way than in previous franchise titles. This seeks to provide less predictable exploration and a space that the player can modify more deeply.

Key Goals of Procedural Generation:
  • Algorithmically model the terrain and wasteland elements.
  • Create settlements and ruins that emerge with varied and natural patterns.
  • Achieve an environment that is less predictable and more reactive to interaction.
The team wants these elements to emerge in a more varied and natural way than in previous games in the series.

Defining the Visual Style in Parallel

While programmers test the engine's limits, the art department works on establishing the atmosphere of the new world. Concept artists use standard software like Photoshop and Procreate to set the visual style that will characterize this future project. This simultaneous work is vital for technological advancement and aesthetic design to progress in a coordinated manner from these early steps.

Artistic Processes in Early Phase:
  • Artists use common digital tools to sketch the setting.
  • The visual tone is established to guide asset and environment development.
  • Coordination between art and programming is essential from the start.

Expectations and Realities of the New Engine

Although they promise a more interactive world, the fan community is already debating how many bugs the new engine iteration will inherit and whether iconic objects, like plastic jars, will continue to be the most detailed elements in the wasteland. This preproduction phase is crucial for laying the foundations of a title that seeks to evolve Bethesda's formula. 🏜️