Facial Rigging to Master Eyebrows in 3ds Max

Published on January 08, 2026 | Translated from Spanish
3D model of a head in 3ds Max showing eyebrow controls with Morpher, Wire Parameters, and guide splines visible

The ABC of Facial Rigging: Starting with Eyebrows 🎭✨

First serious rigging project? Eyebrows are the perfect laboratory for learning facial techniques in 3ds Max. With this combined system, you'll go from novice to expert in expression control, mastering key tools that you'll later apply to full facial rigs.

"Eyebrows are the gossips of the face: they tell stories without speaking"

Preparing the Ground

Model Requirements:

Essential Tool Kit

1. Wire Parameters - Fine Control

Connect sliders to transformations for:

2. Morpher - The Magic of Poses

Create and blend key expressions:

  1. Apply the Morpher modifier
  2. Save poses as Arched, Furrowed, Relaxed
  3. Animate the transition between them with percentages

3. Path Constraint - Organic Movements

For natural curves:

Bonus: Automation with Maxscript

For professional workflows:

-- Basic example of automatic control creation
ctrl = circle radius:5 name:"Eyebrow_Ctrl"
addModifier ctrl (Morpher ())
wireParameters ctrl[#Morpher] "Arched" to:slider1.value

This script creates a circular control and links it to a slider.

Why Start with Eyebrows?

On foro3d you'll find base files to practice and compare your results. Because we've all had those eyebrows that looked like caterpillars instead of expressions. 🐛

Quality Checklist

As rigging veterans say: "A good eyebrow system is the prologue to a successful facial rig". Now go and make those eyebrows tell stories. 📖