Exporting 3ds Max Animations to Unity Without Losing Your Sanity

Published on January 07, 2026 | Translated from Spanish
Screenshot showing the animation setup in Unity next to the 3ds Max window with visible keyframes.

When Your 3ds Max Animation Gets Lost in Unity 🕵️‍♂️

Exporting animations to Unity should be as easy as copying a file... but we all know reality is different. The classic "it works on my machine" turns into "why doesn't it move in Unity?" when these key steps are missing 🚨.

Preparation Before the Journey to Unity

Before exporting from 3ds Max, make sure that:

"In the 3D world, exporting without checking is like jumping into a pool without looking if it has water"

The Import Ritual in Unity

Once in Unity territory, the magical process includes:

The most critical step: create an Animator Controller and assign it. Without this, your model will be like a pretty but uncomfortable piece of furniture 🛋️.

The Final Touch: Triggers and Scripts

To bring everything to life, you need:

If after all this your animation still doesn't work, you can always say it's experimental abstract art. After all, in game development sometimes the bug is the feature 😉.