Exporting Geometry with Skin in 3ds Max

Published on January 07, 2026 | Translated from Spanish
Geometry export process with Skin in 3ds Max

Export Geometry with Skin in 3ds Max

Exporting geometry with Skin and Rigging is often a deadly trap for many 3D artists, especially when using custom scripts that promise to make life easier but actually complicate it more than unwrapping a poorly made mesh.

Possible causes and solutions to the export problem

First, let's try to rule out the typical issues. When exporting rigged geometry, whether to formats like FBX or with some batch export script, there are several factors that may be causing the failure:

Incompatible versions

If you're working with recent versions of 3ds Max (2024 or higher), check that the script is compatible or look for an updated version. Autodesk has changed some internal export structures in recent versions.

Extra tip: FBX export with Skin options

If everything fails, the safest way is to do a manual export in FBX format. In the export options, make sure to enable:

And if you're exporting for other software like Maya, Blender, or even Unreal Engine, remember to check the scale and axis system to avoid unpleasant surprises like: Why does my character look like Slenderman's cousin? 👻