Definitive Solution to the Straw Effect in Joints with Maya

Published on January 08, 2026 | Translated from Spanish
Side-by-side comparison showing incorrect straw-like deformation vs. professional correction on 3D elbow

When Your Joints Look Like Plastic Straws

That moment when your character bends the elbow and instead of a natural fold, a geometric horror appears... all riggers have been there. 🎭 Here's your survival kit against the dreaded straw effect in Maya.

Professional Studio Techniques

1. Corrective BlendShapes with Intelligent Control

  1. Create a controller locator near the joint
  2. Connect it to the joint with an orient constraint (keep offset)
  3. Use this locator as driver for your corrective blendshapes
  4. Adjust the driven key curves for smooth transition

2. The Power of Pose Reader

A good corrective system is like a digital physiotherapist: it intervenes just when and where needed, without hindering natural movement.

Foolproof Workflow

3 Mistakes That Ruin Your Corrections

Pro tip: In production rigs, multiple layers of correction are used: base skinning + blendshapes + additional deformers. Like building a good custom suit. ✨

Now you can say goodbye forever to those horrible straw-like deformations. And when that animator asks "how did you make it look so natural?", you can respond with a mysterious "rigging magic"... while hiding your 15 correction nodes. 😉

Bonus tip: For stylized characters, exaggerate your corrective poses by 20% more. The final deformation will be perfect after skinning compensation.