DC Cinematic Universe and the Design Mistakes of Cinematic Universes

Published on January 06, 2026 | Translated from Spanish
Image of the Justice League poster with characters in dark tones and inconsistent visual style.

DC Cinematic Universe: When Universe Design Goes Wrong 🎭

Creating a cinematic universe isn't like making a salad - you can't just throw all the ingredients together and expect it to taste good. DC's previous attempt proved that even with the most iconic superheroes, without a clear structure you just get a confusing mess that leaves everyone wondering: "who invited this character?"

"It was like watching someone try to paint a mural with all the colors at once... and ending up with brown mud" - commented a fan while crying over his Justice League comic.

Design Lessons DC Ignored

Any graphic designer would have seen these problems coming:

The Cinematic Toy Catalog

Instead of organic introductions, DC opted for:

The result was less "cohesive universe" and more "album of unglued stickers." 🏷️

Image of the Justice League poster with characters in dark tones and inconsistent visual style.

DC's Emotional Color Palette

While Marvel played with the entire color wheel, DC seemed stuck on:

Conclusion: Less is More (Even with Superpowers)

The DCU reboot is an opportunity to apply the basic rules of good design: clear hierarchy, well-distributed spaces, and a palette that doesn't depress the viewer. Because in the end, even the best-built universes need a good architect, not just many bricks thrown at random.

And if everything fails again, they can always argue it was an alternate multiverse version... because in DC, that counts as planning. 😅