Creative Solutions for Foot Pinning in Animation Without Biped Rigs

Published on January 08, 2026 | Translated from Spanish
Animator adjusting a foot position on a robot using inverse kinematics in Blender.

When Feet Prefer to Float Instead of Walking 🚀

Animating characters or robots without a biped rig can become a real challenge, especially when the feet decide to rebel and float as if they were on the moon. But all is not lost; even without the magic of set planted key, there are practical and fun solutions.

Inverse kinematics will be your best ally, but if you don't master it, manual keyframes can save your life (or at least your animation).

Foolproof Techniques for Obedient Feet

Forget relying on automations designed for humans. Here are some ideas to keep those feet where they should be:

The Secret is in Anticipation

A common mistake is focusing only on the feet while the body moves like a log. For everything to look natural:

And remember: if your robot seems to be skating instead of walking, maybe you should add a helmet and knee pads... or review these tips again 🤖💥. Because even robots deserve to walk with dignity.