Creating Digital Crowds with Golaem in Autodesk

Published on January 05, 2026 | Translated from Spanish
3D interface showing a crowd of digitally generated characters in Maya, with Golaem tools visible and rendered in real-time with Arnold.

New Possibilities in Digital Crowd Simulation

The integration of Golaem into the Autodesk ecosystem marks a turning point in the creation of populated scenes. This solution allows studios of all sizes to tackle projects that previously required considerable resources, democratizing access to advanced simulation technologies.

Redefining Technical Limits

The tool radically transforms the traditional workflow through:

  • Direct character control in the Maya viewport
  • Procedural animation to manage complex groups
  • Preservation of simulations during adjustments
"The true innovation lies in bringing mass production capabilities to standard configurations"

Interoperability Between Platforms

The system stands out for its ability to integrate with existing pipelines. Simulations can be exported to engines like Unreal Engine or packages like Houdini, maintaining visual consistency thanks to support for open formats. Rendering optimization with Arnold multiplies efficiency in the final stages of production.

Complementary Advances

This update coincides with significant improvements in other areas:

  • Unified volumetric modeling between Maya and 3ds Max
  • Fluid simulation with adaptive calculation
  • Native implementation of OpenPBR
  • Advanced lighting management

The combination of these technologies brings artists closer to the ideal of focusing on visual narrative, while the tools solve technical challenges. This approach could redefine production standards in the coming years.