Create Cell Division Simulation with Particle Flow in 3ds Max

Published on January 06, 2026 | Translated from Spanish
Cell division simulation in Particle Flow showing cells replicating and colliding in the mitosis process with mParticles

The Art of Digital Mitosis in Particle Flow

Cell division with Particle Flow is a fascinating challenge because you need to recreate a complex biological process using a particle system. The beauty of using mParticles (MassFX particles) is that they can effectively collide with each other realistically, creating that organic behavior of cells pushing and dividing in a limited space. Where normal particles pass through each other, mParticles behave like real physical objects, perfect for simulating cells.

The most effective approach is to create a system where "mother" particles reach a certain size or age, and then divide into two "daughter" particles via a spawning event. The key lies in carefully configuring the growth, collision, and division parameters so the process looks natural and biologically credible.

In Particle Flow, simulating cell division is like being the god of a microscopic universe: you define the rules and watch life unfold

Base mParticles System Setup

Start by creating a basic mParticles system that will serve as the foundation for your cell division simulation.

Operators for Cell Growth

Cells need to grow before dividing. Use the Scale operator to simulate this progressive growth.

Configure the Scale operator with progressive animation and random variation so not all cells grow at the same rate 😊

Division System with Spawn

The heart of your simulation is in the Spawn operator. This will create new particles when a cell is ready to divide.

Use an Age Test or Scale Test to determine when a particle should divide, then connect to an event with a Spawn operator.

mParticles Collision Configuration

The magic of mParticles lies in their realistic collisions. Configure them properly so cells push each other naturally.

In the mParticles World operator, adjust the collision parameters for smooth organic behavior rather than hard collisions.

Materials for Realistic Cells

For cells to look biologically credible, you need specific materials with organic properties.

Create a semi-transparent material with soft subsurface scattering and subtle color variation between cells.

Population Control and Limits