Correct IK Direction in the Arm in Maya with Pole Vector

Published on January 06, 2026 | Translated from Spanish
Arm in Maya with IK Handle and adjusted Pole Vector to correct joint direction

Common Problems with IK Handle in Maya

When creating an IK Handle in Maya, it's common for the arm to bend backwards 😬. This usually happens because the Pole Vector is not correctly placed, and it controls the direction in which the intermediate joint (elbow or knee) points.

How to Fix It Step by Step

A Detail to Keep in Mind

If the elbow still bends incorrectly, check that the arm joints are oriented correctly before applying the IK. Maya evaluates the elbow direction based on the orientation of the joints. It's like pushing a door with poorly placed hinges: no matter how hard you push, it will always open strangely 😅.