Convert simulations into keyframes for export

Published on January 06, 2026 | Translated from Spanish
Screenshot showing the process of applying Point Cache and Skin Wrap in 3ds Max to convert simulations.

When Your Modifiers Refuse to Convert to Keyframes 🎭

You've created the perfect simulation with Flex or Cloth in 3ds Max, but when exporting to your game engine... surprise! The animation disappears as if by magic. This happens because simulation modifiers are like those friends who promise but don't commit: they don't generate real keyframes that you can easily export.

The Great 3D Baker's Trick (Baking Animations)

To convert your simulation into edible keyframes:

"In the 3D world, baking animations is like freezing food: you preserve the flavor but lose the freshness of the moment"

Options for Different Types of Desperation

Depending on your level of urgency:

Remember that each method has its advantages and disadvantages. The perfect process would be like finding the Holy Grail... if the Holy Grail had topology issues and collision parameters. In the end, what matters is that your animation makes it to the game engine, even if it needs a little artisanal help 😅.