Complete Guide to Creating 360-Degree Stereoscopic Animations in 3ds Max

Published on January 07, 2026 | Translated from Spanish
VR Camera in 3ds Max rendering spherical stereoscopic scene with top-bottom editing view

When your animation needs to envelop the viewer... literally 🌐👓

Creating 360° stereoscopic animations is like building entire worlds where every angle matters. Here's your guide to mastering this technique in 3ds Max without losing your bearings (or your sanity).

🎥 Professional Camera Setup:

  1. Choose your VR camera:
    • V-Ray: VRayVRCamera
    • Arnold: ArnoldVRCamera
    • Native: Free Camera + manual adjustments
  2. Key settings:
    • Type: Spherical (360×180°)
    • Stereo: Top-Bottom or Left-Right
    • Interocular distance: 6.5cm (human average)
"A well-configured VR camera is like the eyes of a cyclops with perfect binocular vision"

🎬 Painless Rendering:

🛠️ Essential Post-Production:

  1. Combine sequences in After Effects/DaVinci Resolve
  2. Add VR metadata with:
    • Spatial Media Metadata Injector
    • YouTube VR Plugin
  3. Export as:
    • MP4 with H.265 codec
    • Minimum bitrate 50Mbps

🚀 Publishing Platforms:

💡 Veteran Tips:

⚠️ Virtual Reality Syndrome:

If after 8 hours of work:

...it's time for a break. Hydrate and return to the real world (for now).

With these steps, you'll be creating immersive experiences that will make your viewers want to stay in your virtual worlds... perhaps too long. 😉