Combine Animation Cycles with CatMotion in 3ds Max

Published on January 06, 2026 | Translated from Spanish
Character animation in 3ds Max with CatMotion showing absolute layer and misaligned legs

Problems When Combining Cycles with CatMotion

In 3ds Max's CatMotion, when using absolute (Abs) layers, it's common for the leg axes to become misaligned if the original cycles are not properly adjusted ⚠️. This happens because the layer tries to impose the posture onto the base animation, mixing existing rotations and causing deformations.

How to Fix It

The safest approach is to convert your walk cycle into regular Keyframes. This stabilizes the animation and allows absolute layers to work correctly, as each frame has an explicit rotation.

A Detail to Keep in Mind

Working with CatMotion and layers is like stacking Lego blocks 🧱: if the base isn't aligned, the tower tilts. Converting cycles to Keyframes is like laying a flat base before continuing to build, preventing legs that seem to dance on their own 💃.