Capturing the movement of a ball in motion capture sessions

Published on January 06, 2026 | Translated from Spanish
Ball with reflective markers being captured by an OptiTrack system during a motion capture session, with software view showing the rigid body.

When the Ball Wants to Be the Star of the Mocap โšฝ

Capturing an actor's motion is a piece of cake, but what happens when the protagonist is a ball? Mocap suits with markers won't work here (unless you want to see a ball with daddy issues). The key is to treat it like the diva it is: a prop with the right to its own tracking. ๐ŸŽญ

Method 1: The VIP (Very Important Prop) Ball

The most direct technique is to turn the ball into a rigid body with markers:

  1. Stick 3+ reflective markers on its surface (like a miniaturist satellite).
  2. Configure your system (OptiTrack/Vicon) to recognize it as an independent object.
  3. In MotionBuilder, link that data to your 3D ball model.

"If the ball spins faster than a roulette wheel, the tracking will say goodbye like a Messi shot." โ€” Unwritten law of sports mocap.

Method 2: Plan B for Rebellious Balls ๐Ÿคน

Can't put markers on it? Use these alternatives:

The Realistic Touch: Fake Physics

In MotionBuilder, apply these tricks so it doesn't look like a ghost ball:

Pro tip: Calibrate the cameras as if you were filming Ronaldo. A ball at 100 km/h puts any system to the test. ๐Ÿš€

In the end, capturing a ball is like directing a temperamental actor: it requires patience, technology, and a creative shortcut or two. Of course, when it works, you can proudly say: "Yes, we recorded this pass in mocap... no, it's not hand-animated". ๐Ÿ˜Ž