Capcom Reveals Resident Evil Requiem in Its Digital Showcase

Published on January 16, 2026 | Translated from Spanish
Official screenshot of Resident Evil Requiem showing a dark and decaying hallway illuminated by a beam of light, with a threatening figure in the background. The graphical details of the RE Engine are appreciated.

Capcom Reveals Resident Evil Requiem in Its Digital Showcase

The company Capcom has held a new online event, the Resident Evil Showcase, dedicated entirely to detailing the ins and outs of its upcoming release, Resident Evil Requiem. This digital presentation served to share with the community completely new information and visual material, offering a deeper look at how this project is being developed within the iconic horror saga. 🎮

A Transformed Setting and Way of Playing

The previews shown stand out for presenting an oppressive environment that renews the classic formula of the series. The images display wide locations with notable complexity, demanding that the player explore with utmost caution. The resource system is designed as limited, forcing careful inventory management and strategic decisions on when to confront threats. The enemies, in turn, demonstrate less predictable behaviors and an artificial intelligence that actively responds to the user's decisions.

Key Gameplay Features:
  • Explore wide and complex scenarios that generate constant tension.
  • Manage an inventory with scarce resources to prioritize survival.
  • Face enemies with advanced AI that react to your actions.
"Finding a single ink cartridge will be harder than surviving an encounter with Mr. X," some fans speculate about resource management.

The Technical Power of the RE Engine in Service of Fear

The technological base of the project is the RE Engine, already used in recent franchise installments. This tool allows processing scenarios with a very high level of detail and dynamic lighting effects that increase the sense of anguish. Character and creature models are animated with fluidity and realism, helping the player to fully immerse in the atmosphere. The spatial sound design seeks to allow the user to perceive the exact origin of dangers and even the faintest whispers in the darkness.

Highlighted Technical Aspects:
  • Process highly detailed environments with dynamic and realistic lighting.
  • Animate character and creature models with great fluidity and realism.
  • Design a spatial sound system to locate auditory threats.

The Evolution of a Saga Pillar

Although inventory management has always been a fundamental element in Resident Evil, the new approaches of

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