Capcom guarantees that Resident Evil Requiem will not repeat the optimization mistakes of Monster Hunter Wilds

Published on January 06, 2026 | Translated from Spanish
Capcom logo alongside comparative screenshots of Monster Hunter Wilds with frame drops and Resident Evil Requiem with stable graphics

Capcom Guarantees Resident Evil Requiem Will Not Repeat Monster Hunter Wilds' Optimization Mistakes

The company Capcom has officially confirmed that its upcoming title, Resident Evil Requiem, will not suffer from the same performance issues that have plagued Monster Hunter Wilds for the past eight months. Players reported constant frame drops, visual inconsistencies, and excessive resource consumption even on high-end systems. The company assures it has learned from these failures and is applying comprehensive corrective measures to deliver a polished experience from day one 🎮.

Technical Reinforcement to Avoid Repeating Mistakes

The development team is implementing a revamped resource management system that prioritizes stability over last-minute additions. The scalability of graphical options has been completely reviewed, incorporating significant improvements in Shader | Compute handling and a smarter distribution of loads between the CPU and GPU. The main goal is to eliminate the bottlenecks that hampered the performance of their previous release.

Main improvements implemented:
  • New resource management system that prevents instabilities from last-minute changes
  • Complete review of graphical scalability to adapt to multiple hardware configurations
  • Advanced optimization in Shader | Compute handling and CPU/GPU load balancing
"We have understood that players prefer hunting monsters over chasing lost frames, a lesson we will not repeat," declared a Capcom spokesperson.

Renewed Commitment to the Community

Capcom acknowledges that user trust was seriously damaged following the problematic launch of Monster Hunter Wilds. To remedy this, they are allocating additional resources to polishing Resident Evil Requiem, with plans to share regular updates on the optimization status through public demos and controlled betas. This strategy will allow them to gather early feedback to make necessary adjustments before the official release.

Transparency strategies with players:
  • Share periodic updates on optimization progress
  • Conduct public demos and controlled betas for mass testing
  • Incorporate community feedback in the final stages of development

Lessons Learned for the Future

It seems Capcom has finally internalized that players value a smooth experience more than additional features implemented hastily. The company is demonstrating a tangible commitment to technical quality, applying the lessons learned from its past mistakes. Let's hope this time they don't need to learn the same lesson twice and that Resident Evil Requiem marks a turning point in their quality standard 🚀.