Ball Rig with Two Bones and Squash & Stretch in 3ds Max: Complete Guide

Published on January 08, 2026 | Translated from Spanish
3ds Max view showing ball rig with two connected bones and synchronized squash & stretch.

The Classic Ball Rig with Squash and Stretch

Practicing rigging in 3ds Max usually starts with simple exercises, and the ball with squash and stretch is a favorite 🎾. With a single bone it's easy to control, but adding a second bone allows for more flexibility. The challenge is to make both bones work together: when one stretches, the other must follow automatically.

How to Set It Up

The key is to link the bones' scale using Wire Parameters or Constraints. A recommended workflow is:

This way, when deforming the master bone, the second bone follows automatically, maintaining continuity and realism.

Another popular option in cartoon animation is to use a Stretchy Bone System. With expressions that calculate the distance between controllers, a scale factor is applied to the bone chain, making both bones behave as one, with smooth and natural deformations.

Additional Practical Tips

Benefits of This Rig

Conclusion

A two-bone ball rig in 3ds Max allows exploring squash and stretch in a realistic and controlled way. With the combination of Wire Parameters, Constraints or Stretchy Bone System, and applying workflow tips, you'll achieve expressive and consistent animations. And remember: a little extra bounce sometimes gives personality to your scene 😉.