Avoiding Initial Blur and Slowdown in 3ds Max

Published on January 07, 2026 | Translated from Spanish
3ds Max Viewport showing first frames with Motion Blur and GI in initial calculation

Why the First Frames Appear Blurry or Slow

In 3ds Max (from version 2010), the first seconds of animation may show blur or slowdown in the viewport. This happens because the software performs initial simulation, particles, GI, or Motion Blur calculations ⏳.

Possible Causes

How to Fix It

A Detail to Keep in Mind

This behavior is not a bug, but a normal margin that render engines and motion modifiers need to stabilize data. It's like warming up an engine before starting the trip 🚗: patience and everything will turn out perfect.