Avoiding Gaps in Fragments When Using Bomb in 3ds Max

Published on January 07, 2026 | Translated from Spanish
Process in 3ds Max showing the use of ProBoolean to create sealed fragments before applying the Bomb tool on a sphere.

The Secret to Perfectly Sealed Destructions

One of the most common problems when using the Bomb tool in 3ds Max is the appearance of exposed interior faces in the fragments, breaking the illusion of solidity in destruction simulations. The most reliable solution involves preparatory work with ProBoolean or compound Boolean operations that ensure closed geometry from the start. A preventive approach that avoids headaches later in the simulation phase.

Meticulous Preparation of the Base Geometry

The process begins with a thorough inspection of the original object converted to Editable Poly. It is crucial to eliminate any duplicate faces or superfluous geometry that may interfere with subsequent Boolean operations. This cleaning stage ensures that the cuts are performed on clean and well-defined topology, a fundamental basis for predictable and professional results.

Workflow for Sealed Fragmentation

The Power of Controlled Boolean Operations

By using ProBoolean instead of direct fracturing methods, we are essentially creating each fragment as an independent and perfectly closed solid. This approach ensures that even the most complex internal faces maintain their topological integrity. The key is in the precision of the cut rather than the brute force of the fracture.

Refinement and Additional Safety

A technique that demonstrates how meticulous preparation in early stages can prevent complex problems in advanced production phases.

For visual effects artists and destructive simulation specialists, mastering this workflow means being able to create everything from cinematic explosions to credible structural fractures, with the certainty that each fragment will maintain its geometric integrity regardless of the camera angle or lighting conditions 💥.

And now you can create those perfectly sealed explosions you needed so much, although you'll probably spend more time preparing the geometry than watching the fragments fly... because in VFX, as in real life, a good demolition requires impeccable planning 😅.