Avoiding Cycles When Applying Parent Constraint to Joints with IK Spline in Maya

Published on January 07, 2026 | Translated from Spanish
Joint in Maya with IK Spline showing cycle warning when applying Parent Constraint

Cycle Problem with Parent Constraint in IK Spline

In Maya, applying a Parent Constraint directly to a joint controlled by an IK Spline Handle can generate cycle warnings, such as Cycle on Top_Spine_Jnt ⚠️. This happens because both systems try to control the same joint at the same time, causing strange rotations.

How to Fix It

Do not apply the constraint directly to the IK Spline joints. Instead, link the object (for example, a Nurbs Circle) to a locator or group outside the IK and apply the Parent Constraint there. Another option is to use Point or Aim Constraints limiting the influence to position only, avoiding unexpected changes in rotation.

A Detail to Keep in Mind

Trying to force constraints on joints already controlled by IK is like pushing a cart with automatic brakes 🛒: you can apply force, but the system will counteract, causing strange movements. Using intermediate locators or groups keeps the rig stable and conflict-free.