Avoiding Crazy Color Flashes in V-Ray and 3ds Max

Published on January 07, 2026 | Translated from Spanish
V-Ray settings in 3ds Max to avoid flashes in the render

Avoiding Crazy Color Flashes in V-Ray and 3ds Max

That effect of flashes, sparkles, or frames possessed by the spirit of digital glitch is more common than it seems, especially in complex scenes or with somewhat limited hardware like yours.

Main Causes of the Render Failure

From what you describe and knowing the usual sins of rendering with V-Ray in 3ds Max, the most frequent causes of these problems are usually the following:

Problems with Material or Light Subdivisions

If you have materials misconfigured (with low subdivisions or incorrect values in reflections, refractions, or glossiness), you can get unpredictable results.

Flickering Due to Lack of Sampling or Poor DMC Sampler Configuration

This generates noise that can vary between frames if the settings are too low.

Recommendations to Solve the Problem

Export a small test sequence (about 10-20 frames) in low quality, but with all the previous solutions applied.

If the hardware continues to limit, consider rendering in layers (render passes) and then compositing in After Effects or Nuke.